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naughty dog controversy

I’m getting older. He actually confirmed what the recent report revealed about the studio.

Again, this is all just a rumor, and while worker's rights are paramount in situations like this, leaking a game isn't necessarily the noble way to advocate for them. In response, Druckmann and the other leads started scrapping and revising. The studio’s bar for detail is so high that inexperienced people are unlikely to hit it on their first or second tries, which inevitably leads to hours of rework and hours of crunch for everyone. The long-awaited sequel has received numerous delays after years of development, all while developer Naughty Dog has been the subject of poor working conditions and damaging "crunch periods" that harm its own employees. And so the cycle will continue. “It’s an amazing creative environment,” said one developer on The Last of Us II. “It’s been a little bit of the blind leading the blind as we go in circles and find our way,” said one developer. @SilverTuna014, Matthew Byrd is a freelance writer and entertainment enthusiast living in Brooklyn. One developer told me that toward the end of 2017 and into 2018, it felt like they were getting new farewell emails every week. Others had also claimed Naughty Dog engaged in heavy crunch time, including anonymous developers speaking to Kotaku and former Naughty Dog writer Amy Hennig [1, 2].

After Uncharted 4 and Uncharted Lost Legacy, even some of the designers and artists who had been at Naughty Dog for more than a decade decided to call it quits.

“A lot of people are very proud that they’re making the Game of the Year, the top-quality game, the most amazing art. Makes BoJack look like Seabiscuit. They’re especially bothered by its relatively straightforward nature in comparison to the morally ambiguous conclusion of the previous title. The main controversy associated with The Last of Us Part 2‘s ending involves Ellie’s decision to let Abby live. The Last of Us Part 2 is quickly becoming one of gaming's most divisive titles. “There’s a lot of pushing your current workload aside to meet these real-time demands that come across your desk,” said one Naughty Dog developer. To some Naughty Dog employees, however, it was emblematic of an unhealthy culture—the type of environment where a late-night construction accident might take place while people were still at the office. One major consequence of this culture has been attrition.

That perhaps, no matter how many Game of the Year nominations they win or how high their Metacritic scores climb, all the individual hairs on Joel’s eyebrows or the grains of sand in a burlap sack just aren’t worth the cost. Nobody wants to be the person leaving at 6 or 7 p.m. when everyone else plans to stay until midnight. Crunch culture at Naughty Dog isn’t a secret. It’s a producer’s job to keep track of what people are working on, coordinate across disciplines, and ensure that the whole team is staying on schedule. The video game industry needs to end crunch culture, and whether the leaker wanted to expose it or not, they certainly succeeded in stirring things up. He's a self-proclaimed cinephile, video game historian, coffee addict, and all-around pop culture junkie. Sometimes, as any creative can attest, it’s hard to tell whether you’re revising that story beat or gameplay mechanic because it actually needs to be changed or because you’ve looked at it so long that you’ve gotten sick of it. When she turns around, we see that the mysterious figure is Joel. One Friday night last month, some artists at the video game studio Naughty Dog were working on their latest game when they heard a crash. Last of Us II: Could Backlash to Leaks Cause the Game to Change? The owners of the building reacted quickly, firing that construction team, hiring a new one, and installing new safety measures to ensure that an accident like that wouldn’t happen again. While reporting this story, I heard a number of anecdotes about individual developers’ experiences. But how long will they stay? The truth of the matter is that there’s no way to tell someone that they can’t be upset about Joel dying as long as it’s not based on something more sinister. One chunk of the studio worked on the DLC-turned-standalone-game Uncharted: Lost Legacy, a production that, for some people, was even more stressful than Uncharted 4. At this point, when you hear that The Last of Us Part 2 is a divisive title, you’re actually not hearing about just one controversy.

Even in an industry where overtime is ubiquitous, where it’s near-impossible to find a game that isn’t the result of weeks or months of crunch, Naughty Dog stands out. Developer Naughty Dog courted controversy with today’s launch of an Uncharted 4 trailer that featured uncredited artwork from Ubisoft’s Assassin’s Creed series, according to a Eurogamer report. Today, yet another controversy arose in the form of massive story leaks. It’s essentially impossible to meet this particular controversy with a reasonable discussion given the ignorant hatred at the center of it. That’s why it’s been such a blow for the studio to lose so many of them. Only months later and months out from a release comes today's leak-- which, if the rumors are true, only came as a form of revenge against Naughty Dog's poor treatment of its employees. There was the designer who couldn’t leave until they received feedback from the directors, who were tied up in meetings all day and couldn’t look at the build until 6 or 7 p.m. During production, elements of the game kept changing, and there was no real way to be sure whether all of those changes would be for the better. And how long can this last? This account of Naughty Dog’s culture is based on interviews with 13 current and former developers, all of whom spoke anonymously because they were not given permission to speak to press, as well as reporting I did for my 2017 book, Blood, Sweat, and Pixels, which detailed the turbulent production of Uncharted 4. Everything you need to know and expect about. The studio is open about this mentality in interviews with new hires, and its managers deliberately seek out perfectionists in art, design, engineering, and all of the other disciplines that make games happen. When Naughty Dog’s bosses informed the company that the game was slipping, they emphasized that they wanted to maintain their momentum. It’s not clear why this delay happened so soon after the public announcement, but it was clear what it would mean: three more months of crunch. “They’d worked out a lot of the beats of the game and all the features ahead of time.”, But in game development, things rarely go as planned. I can’t stay and work all night.’”. Today, as many of the developers at Naughty Dog put in nights and weekends at the office to finish the game, some continue to ask themselves a question that has haunted the studio for years: Is it worth it? At Naughty Dog, there is no production department. “To tell this kind of story the game needed to be massive.”, It wasn’t even supposed to be called Anthem.

Many who have worked at Naughty Dog over the years describe it as a duality—as a place that can be simultaneously the best and the worst workplace in the world. An unknown source has leaked major portions of The Last of Us II, with footage of pre-release cutscenes that reveal important elements of the game's plot. “Do this thing you weren’t planning for, that other thing you weren’t planning for, plus what you were planning for.”, On The Last of Us II, this became a never-ending cycle.

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