Blade Beam is relatively slow in regard to start-up and ending lag, as well as depreciating in damage over time or when used in the air. This is most likely because his original English voice actor, Steve Burton (who voiced Cloud in English from Kingdom Hearts to Dissidia Final Fantasy NT) is a union-based voice actor. His down aerial is not only a very strong meteor smash when sweetspotted, but also possesses one of the most active late hitboxes in the game, which grants it good anti-juggling potential and allows him to follow up into another move if it connects while he is falling. He had achieved strong results at both singles and doubles play right before the first tier list was released by the 4BR, thanks to professionals like komorikiri, Mew2King and Tweek.
Cloud's grab range is abysmally short, having the third shortest overall in the game. Finally, Cloud's height and above-average weight and falling speed make him somewhat susceptible to combos. Pulls the Buster Sword back and rubs the edge of its blade.
His increased gravity and falling speed, however, make his jumps slightly lower and prevent him from auto-canceling some of his aerial attacks (notably back aerial and up aerial) as easily. Thrusts the sharp edge of the Buster Sword forward while holding it diagonally. Like up aerial, it also has a long autocancel window, being able to autocancel from a jump regardless of his Limit Break status.
Luigi Bouncing Fireball Floating Missile Fiery Jump Punch Mach Cyclone Iceball Quick Missile Burial Header Clothesline Cyclone Peach Sleepy Toad Flower Bomber Parasol High Jump Light Veggie Grumpy Toad Flying Peach Bomber Light Parasol Heavy Veggie Bowser Fire Shot Dash Slam Flying Fortress Turbulent Bomb Fire Roar Dash Slash Sliding Fortre… His up and down throws both have misleading power, failing to KO until well beyond 200%. These nerfs, however, have not significantly impacted Cloud's viability, compared to the more severe nerfs to fellow top tiers Meta Knight, Sheik and Bayonetta in updates 1.1.5 and 1.1.6. In addition, Leo placed 1st, Tweek placed 9th, and komorikiri placed 7th at GENESIS 4, all while primarily using Cloud until top 8 in the case of komorikiri and Leo. KOs middleweights around 125%. His down smash is also prone to punishment if the front hit is avoided, but it drags the opponent into the back hit if it connects, the latter being a strong semi-spike.
It also KOs earlier than any of his other throws, especially near the edge, though still not until extremely high percentages. It is his slowest aerial to start, hitting on frame 18, but a sweetspot on the middle of the blade as it comes down powerfully, Turns around to perform an outward slash.
As a result, while Cloud is slightly worse individually than he was at his release, he is considered to be overall better relative to the cast, and remains a viable character in the metagame. In addition to its aforementioned weaknesses in regard to recovery, Climhazzard is also very punishable if shielded and easily DI'd out of, while all of his specials only boast KO power when they are boosted by the Limit Break. In all regions, Cloud is voiced by Takahiro Sakurai, his official Japanese voice actor from Kingdom Hearts onward. His dash attack is a fast punishing tool from a distance and, due to its power, can put opponents in a bad position. It acts as a double-edged sword, as it increases Cloud's fall speed and gravity at full charge, making recovery without the use of Climhazzard deceptively difficult, and rendering Cloud even easier to combo at medium percentages.
The speed and utility of his aerial attacks make him dangerous in the air, and his attacks flow together well, letting him combo with ease.
His neutral attack is his fastest attack, and the third hit can force a tech-chase. Using Cross Slash on Luigi in Super Smash Bros. for Nintendo 3DS. Has some startup (15 frames) and moderate ending lag, and its KO power is only average compared to most other up smashes, but it has long range in front of, above, and slightly behind Cloud. A circular slash around himself. The community has received critical attention to his play style along with extreme advantages which allowed Cloud to consistently win throughout doubles. The first hit launches opponents into the second, though it is possible to. As a result of this spike in popularity and success, Cloud was ranked 2nd on the second tier list, placing him in the S tier; his tier rise was tied with Palutena's for the fifth highest between the first and second tier lists. His up aerial deals less damage without any changes to knockback, which hinders its KO potential in exchange for racking damage more reliably. The last hit can be used to, An inward slash. Up throw has too much ending lag for reliably comboing, while down throw doesn't have reliable combos at low percentages and loses all of its combo potential past low-mid percentages if the opponent DIs properly. Swings the Buster Sword upward in a wide arc. The last problem about his recovery is that if he gets grabbed near the edge without his double jump and gets air released, he will not be able to return to the stage unless he properly times a Blade Beam to stall towards the edge, uses aerials or air dodges to reset his momentum, or possesses a Limit Break.
All hits are executed very quickly and have high range (particularly the kicks). Fire Orb Gust Cape Explosive Punch High-Pressure F.L.U.D.D. Blade Beam is a projectile with good range and activity, making it useful for forcing approaches, though it gets weakened over the duration and has high endlag, which hampers its otherwise useful utility. Although Cloud saw a very slight drop to 3rd place on the third tier list, his status as a very viable choice in competitive play remains firmly intact and, as of recently, he has achieved even more consistent results from the likes of komorikiri, Leo and Tweek, which has seen him rise to 2nd on the fourth tier list. This page was last edited on August 29, 2020, at 00:31. Using the Limit Break-boosted Cross Slash on Ganondorf. In between then I’ve taken days off completely, opted to play Xenoblade Chronicles, and I’ve been playing Smash 4 matches in between. It is fast and has a fairly large hitbox, although its knockback is lacking. Unlike most other chargeable special moves, it can be canceled with a simple special move button press, or even instantly canceled into an attack, the latter being a trait shared only with Gyro. A one-handed body slam. His up aerial has good damage output, decent knockback, high speed, a long duration, a very generous autocancel window, and an enormous overall hitbox, making it an all-purpose attack and discouraging most opponents from trying to attack Cloud from overhead. The move is often difficult to punish due to its high range, especially when autocanceled.
It also emits a whirlwind that pushes away opponents, making it harder to punish and providing Cloud a situational method of gimping weak recoveries. Its hitbox starts behind Cloud with a larger front hitbox, although it does not extend beside Cloud and makes it unable to hit smaller characters beside him. This is a reference to his final battle against Sephiroth in, His on-screen appearance, which has him landing and then catching the Buster Sword, is a reference to the end of his battle against Sephiroth in, Cloud is the second DLC character from a newly added, He is also one of said characters to come from a newly represented company, being, These same character's voice clips are in much lower quality than the rest of the cast in, Cloud is the only DLC character with an alternate outfit to not have a trophy with the pose made with the alternate artwork in both versions of, He is also the only DLC character who is able to pseudo-. Under Limit Break status, his mobility is even better; his traction slightly improves, his walking speed becomes the eleventh fastest, his dashing speed the fifth fastest, his falling speed the fourth fastest, and his airspeed becomes the fastest in the game under normal circumstances (only being slower than the lightest possible Mii Brawler, Wario-Man, and Giga Mac). Finishing Touch deals only 1% and has very high ending lag that renders Cloud vulnerable if the slash or whirlwind do not hit. Hitting an opponent with the tip … Cloud's forward smash is his most powerful non-Limit Break move, though to compensate it also takes the longest to start and is very punishable if it whiffs. Has very long range and good knockback, KOing middleweights at around 115% near the edge. Cloud alongside Ness and Wii Fit Trainer on Wuhu Island's boat. It is Cloud's only tilt that has reasonable KO potential, KOing middleweights around 120% at the edge. In addition, all of Cloud's special attacks are given a single-use power boost, with all of them dealing more damage and high knockback to the point of KOing reliably around 90%-120%.
He has above average falling speed and high gravity, however, preventing him from staying in the air for long despite his good aerial maneuverability. His approach options are linear, with dash attack being easily punishable, neutral aerial having a hitbox that starts from behind, up aerial being very predictable and being surprisingly punishable on shield if not spaced well, and having other attacks that either lack the frame data or the utility to be used as reliable options for approaching such as his poor grab game. It resembles Tifa's Meteor Strike Limit Break, albeit performed while grounded instead of in the air. Thus, Cloud's doubles representation is much stronger in comparison to his singles results, with smashers like MVD and Nairo using him to great success. Cloud is a middleweight swordfighter with surprisingly quick mobility overall.
While Cloud also possesses an abundance of strong finishers, his KOing ability is somewhat inconsistent. Performs an inward slash while climbing up. For a gallery of Cloud's hitboxes, see here. It can reliably start combos, chaining into itself at 0% and into aerials at low percentages. Using his forward tilt alongside Villager's axe on Villager's tree. Ultimate Granblue Fantasy: Versus Mortal Kombat 11 Tekken 7 Samurai Shodown More site features Tiers Podcast Meteor Slash (Forward Air Attack) Cloud takes a huge vertical swing at an enemy. On contact with an enemy, pressing the special button allows this slash to transition into a series of follow-up slashes, together spelling the kanji, 3% (hit 1), 4% (hits 2-3), 3% (hit 4), 6% (Limit Break hit 1), 7% (Limit Break hit 2), A leaping reverse gripped slash. Forward aerial is very strong when hitting clean, and is also a meteor smash on aerial opponents when sweetspotted. His down tilt is a low-profile slide and can be a great tool to put the opponent at a disadvantage. This was evident with Cloud being more dominant than Meta Knight in Brawl singles. Climhazzard is also a terrible recovery move for many reasons: it grants below-average vertical distance, little horizontal momentum, its ascending hit is completely incapable of edge sweetspotting, and its descending hit cannot edge sweetspot until it covers some prior distance. It has two minor variants: one with a long sleeve covering Cloud's left arm to hide the visible signs of his Geostigma, and the other revealing Cloud's left arm after he has been cured of Geostigma, as well as a red ribbon wrapped around it, which he and his party wear in memory of Aerith Gainsborough.
In reference to Final Fantasy VII, Cloud possesses a unique Limit Break mechanic. However, many smashers have questioned Cloud's tier placement as his results, despite being very impressive, have never been as impressive compared to other characters as a solo main as other characters such as Diddy Kong, Sheik, Zero Suit Samus, Fox, and Rosalina have won majors in the past without the use of a secondary while Cloud has failed to do so. Moderately slow, but one of the most damaging pummels in the game.
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